This project captures a quiet, abandoned two-story house slowly being reclaimed by nature. The focus was on creating a believable environment through layered materials — cracked plaster revealing aged brickwork, worn wooden elements, creeping ivy, and subtle surface imperfections that add history to the structure.
I aimed to tell a silent story through details: uneven walls, weathered stairs, scattered props, and overgrown grass interacting naturally with the architecture. The warm golden-hour lighting enhances the nostalgic atmosphere while emphasizing texture depth and realism.
Modeled, textured, and rendered in Blender, this project was an exploration of environmental storytelling, natural light behavior, and achieving grounded realism through small imperfections.